![]() In a TAS setting, you can simply press shoot for 1 frame each time it comes off cooldown to allow it to refill on all other frames in between. Unlike most other weapons, the Vulcan Gun refills its ammo periodically when you're not using it instead of having to be manually reloaded when it reaches 0.Even though Ark has plot armor while flying through the air, he still has a hit points which I'm able to use to farm Vulcan XP off of.As such, I am able to freely consolidate all of my weapon experience farming into my primary weapon, Vulcan Gun-10, until the first shop trip where I replace the hard knuckle. Since the starting special weapon, Hard Knuckle Punch-10, can only be used while standing still and generates 6 frames of hit lag with each use, it is completely useless outside of 1 punch on the first Ark fight.With no dash unit to start with, the fastest form of movement at the beginning of the game is simply doing full length jumps.Mission names link to timestamps in the youtube encode. Generally, each subsequent tier of weapons have twice the damage at relative XP levels as their predecessors, with other stats being increased slightly. If you are using a weapon to attack an enemy with an armor value that is 1 level higher it will deal 50% reduced damage, and 75% reduced damage if the armor value is 2 levels higher. Each weapon in the game also has 5 tiers that correspond to 5 armor values of enemies that you encounter in the game. The other two are either magazine capacity, attack range, shot interval, or reload time depending on the type of weapon. Each weapon has three stats that increase as they level up, one of which is always attack power. Their stats increase incrementally from 0-100%, and there is an additional threshold beyond 100% at 120% with no incremental gains in between. Weapon experience: Weapons in this game level up as you hit things that have actual hp with them.Gaining excess experience sometimes leads to extra time on score tally screens, so there are certain missions where experience is avoided. Pilot experience: Stronger upgrades are made available as Albert reaches higher levels, so you generally want to farm as much experience as possible without wasting time.There is usually some major bottleneck present that mandates when shop trips are taken in the form of ammo constraints, money constraints, upgrade availability, etc. Shop trip route: The shop trip route is essentially the backbone of the routing in the game which shapes how the other components are routed.I would narrow the primary routing components to shop trip route, pilot experience, weapon experience, upgrades, money, enemy spawns, ammo constraints, resupply route, and score tally screens. “archive.By far the most daunting aspect of tackling a Gun Hazard TAS was having to route everything in the run, since there are several aspects of the routing which needed to be taken into account and all have an effect on eachother.“ playstation 1 dump” - to find the PlayStation 1 versions: Front Mission 1st, Front Mission 2 (J), and Front Mission 3.“ super nintendo roms” - to find the SNES version.If Internet Archive doesn't work out for you, I have more options in my links. Click here if you need directions with that. Rather, try the links below for collections at Internet Archive. ![]() If you need assistance with any of the emulators offered on my site, check out my emulation help subsite: Video Game Emulation for Newbies.ĭue to the Front Mission 3D Remake (released in 2022) and the revival of the Front Mission series, I'm prohibited from hosting any ROMs here for any Front Mission game. You can download these emulators from my emulators page. To play the sequels and re-release, a PlayStation 1 emulator is needed. You will need a Super Nintendo emulator to play Front Mission and the translations offered on this page.
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